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Foster Read Online. Home [ Buchloh, David Joselit [1gG. Armitage [5yR. Carlson [6CJ. Busch [6NQ. Marieb [7p1. Reingold, Mitsuko Shimomura [8hr. How can you make it more important? Develop a list of 20 goals you would like to accomplish in your lifetime.
Be bold! Establish a goal for the grade you want to achieve in each of your courses this term. What GPA would this give you? How would it compare to your overall GPA? List ten benefits that will come to you when you graduate in engineering. Rank them in order of importance to you. List ten tasks that an engineer might perform e. Rank them in the order that you would most enjoy doing. Explain your ranking. Read a biography of a famous engineer. Write a critique of the biography.
Include a discussion of what you learned from the book that will help you succeed in engineering study. How many hours do you think you should study for each hour of class time in your mathematics, science, and engineering courses? Is this the same for all courses? If not, list four factors that determine how much you need to study for a specific class.
Ask one of your professors why he or she chose teaching as a career rather than professional practice. Would you rather tackle an easy problem or a difficult one? Which do you think would benefit you more? Make an analogy with the task of developing your physical strength.
Pick the two most important ones and try to implement them. Prepare a brief presentation for your Introduction to Engineering class that discusses your success or lack of success in implementing them. List six things that your professors can do for you beyond classroom instruction. If you spend hours studying, how many of those hours would you be studying alone?
How many would you be studying with at least one other student? If you study primarily alone, why? List three benefits of studying with other students. Check off any of the statements below that describe your attitude. I lack confidence in my ability to succeed in engineering study. I have a tendency to sabotage my success. I tend to blame others for my failures. I am generally unwilling to seek help from others. I tend to procrastinate, putting off the things I need to do.
I avoid contact with my professors outside of class. I prefer to study alone rather than with other students. For any of the items you checked, answer the following questions: a. Is this attitude working for you positive attitude or working against you negative attitude? If the attitude is working against you, can you change it? Meet with your engineering advisor or an engineering professor to discuss your ranking. List ten skills or attributes that you need to work effectively with other people.
How can you go about acquiring these skills and attributes? Find out if your engineering college has a list of attributes it strives to impart to its graduates. If so, how does it compare with the list in Section 1. Rate the items in Problem 21 above on a scale of zero to ten ten being highest as to their importance. Develop a method for determining which of the items in Problem 21 need your greatest attention.
Which quadrant contains items that need your greatest attention? Which quadrant contains items that need the least attention? From the list in Problem 21, pick the three items that need your greatest attention and the three items that need your least attention.
Develop a plan for self-improvement for those that need your greatest attention. Implement the plan. Which of the items in Problem 21 have to do with your skills? With your attitude? With your approach to your studies? Make a list of factors that interfere with your ability to perform academically up to your full potential. How many of these are external e.
How many are internal e. Which of these interferences can you reduce or eliminate? Develop a plan to do so. Based on that rule, how many credit hours should you be taking?
Are you Overcommitted? What can you do about it? Who are your best friends? Are they engineering majors? How many engineering majors do you know by name?
What percentage of the students in your key math, science, and engineering classes do you know? How could you get to know more of them?
Hopefully, when you are finished reading the chapter, you will have a comprehensive understanding of the engineering profession and perhaps have found the engineering niche that attracts you most.
This information, coupled with knowledge of the personal benefits you will reap from the profession, is intended to strengthen your commitment to completing your engineering degree. Next, we will discuss the rewards and opportunities that will come to you when you earn your B. Having a clear picture of the many payoffs will be a key factor in motivating you to make the personal choices and put forth the effort required to succeed in such a challenging and demanding field of study.
The remainder of the chapter will be devoted to an in-depth look at engineering — past, present, and future. To look at the past role of engineering in improving the quality of our lives, we will take stock of the Greatest Engineering Achievements of the 20th Century, selected by the National Academy of Engineering.
To look at the present state of engineering, we will examine the various engineering disciplines, the job functions performed by engineers, and the major industry sectors that employ engineers.
To gain some insights about the future of engineering, we will look at the Grand Challenges for Engineering presented by the National Academy of Engineering in These challenges provide an indication of those fields showing the greatest promise for future growth.
The last section of the chapter will focus on engineering as a profession, including the role of professional societies and the importance of professional registration. Yet, when you think about it, it is a fundamental question, especially for a new engineering student like yourself. So, just what is engineering?
That theme depicts engineering according to its function: Engineers turn dreams into reality. Over the years, many variations of this theme have been put forth, from that of the famous scientist Count Rumford over years ago: Engineering is the application of science to the common purpose of life. Harry T. Roman, a well-known New Jersey inventor and electrical engineer, compiled 21 notable definitions of engineering.
These are listed in Appendix B. Then compose your own definition. Write it down and commit it to memory. Still, there is a variety of ways to start learning about and understanding engineering, one being to tap the tremendous amount of information available online.
One helpful website you should check out is www. At that website you can learn much about both engineering and National Engineers Week. The following additional websites will help further your understanding of engineering: www.
The question is often asked: How is engineering different from science? Both make extensive use of mathematics, and engineering requires a solid scientific basis. Yet as any scientist or engineer will tell you, they are quite different. It explains the change in the viscosity of a liquid as its temperature is varied, the release of heat when water vapor condenses, and the reproductive process of plants. It determines the speed of light. Engineering turns those explanations and understandings into new or improved machines, technologies, and processes — to bring reality to ideas and to provide solutions to societal needs.
The engineering design process is a step-by-step method to produce a device, structure, or system that satisfies a need. Sometimes this need comes from an external source. For example, the U. Air Force might need a missile system to launch a 1,pound communications satellite into synchronous orbit around the earth. Other times, the need arises from ideas generated within a company. These include performance specifications e. Take the start of your day, for example.
You likely wake up to an electrically-powered alarm clock. Every design feature of the clock was carefully considered to meet detailed specifications.
The alarm was designed to be loud enough to wake you up but not so loud as to startle you. It may even have a feature in which the sound level starts very low and increases progressively until you wake up. The digital display on your clock was designed to be visible day and night.
Batteries may be included to provide redundant power so the alarm will work even if there is a power outage. These batteries must meet life, safety, and reliability requirements. Economic considerations dictated material selection and manufacturing processes. The clock also had to look aesthetically pleasing to attract customers, while maintaining its structural integrity under impact loading, such as falling off your night stand.
From this schematic you can see that each step of the design process reflects a very logical, thorough problem-solving process.
The customer need or business opportunity Step 1 leads to a problem definition, including a description of the design specifications Step 2.
Early in the design process, a number of constraints may be identified. Whatever these constraints may be — e. The problem definition, specifications, and constraints will need to be supplemented by additional data and information Step 3 before the development of possible solutions can begin. This step might, for example, involve learning about new technologies and where information is lacking, research may need to be done. The process of developing and evaluating possible designs Steps 4 and 5 involves not only creativity but also the use of computer-aided drafting CAD , stress analysis, computer modeling, material science, and manufacturing processes.
Engineers also bring common sense and experience to the design process. At the conclusion of Step 5, based on a comparative evaluation, the optimal design will be selected. Step 6 involves implementing the optimal design, which in many cases involves fabrication of a device.
Fabrication of several designs may be required in order to test how well each meets the performance specifications.
In Step 7, the final design is tested and evaluated, and if necessary, redesigned and retested Step 8. Many iterations through the engineering design process may be required before a design is found that meets the need or opportunity and all specifications and satisfies all constraints. Design it. Build it. Improve it. Much of your engineering coursework will deal with mathematical modeling of physical problems analysis.
I suggest you take initiative in this regard. And go to the HowStuffWorks website and enter the device name.
You can also learn about how things work and keep up with changing technologies by reading trade magazines such as Popular Mechanics, PC World, Popular Science, Wired, and Discover Magazine. Professional engineering societies also have magazines and websites that are good sources of technical information, although some may only be available to members.
A more formal topic related to understanding how things work is called reverse engineering. Reverse engineering is the process of taking apart a device, object, or system to see how it works in order to duplicate or enhance it. Reverse engineering had its origins in the analysis of hardware for commercial or military advantage. This practice is now frequently used on computer software. Reverse engineering of hardware might be done out of curiosity or as an academic learning experience.
Have some fun! Look for opportunities to take things apart and figure out how they work. Do you think this is possible? Do you think it has ever been done?
How long could a human-powered helicopter stay aloft? What altitude could it reach? Make a sketch of how you think a human-powered helicopter would look. The following case study of the design, construction, and test of a human-powered helicopter by a team of faculty and students at the University of Maryland will enable you to see each step of the process at work.
Sikorsky Human-Powered Helicopter Prize. The Sikorsky Prize was initially established in to promote fulfillment of the dream of human-powered hovering flight.
In this case, the opportunity or need — the first step in the engineering design process — was created by the American Helicopter Society.
Information about the Sikorsky Prize can be found at: www. The Gamera team was well aware that although several teams had attempted to win the Sikorsky Prize in the 32 years since it was established, none had been successful. Knowing that so few teams had even tried for the Sikorsky Prize and that those who did fell far short of the requirements for the prize made the challenge even more exciting for the Gamera team.
Crew: No limitation on number. One member of crew shall be non- rotating. Power: Powered by crew during entire flight including accelerating rotor up to takeoff speed Control: Controlled by crew No remote control Energy storage devices: None permitted Lighter-than-air gases: Prohibited Jettison: No part of the machine shall be jettisoned nor any member of the crew leave the aircraft during flight.
Who would lead the team? What additional capabilities would need to be represented on the team? How much money would the project cost? How would it be financed? What facilities would be required? What would be the general configuration of the machine? What materials would be needed to fabricate it?
Could the vehicle be tested outdoors or would the capacity of available indoor facilities limit the size of the vehicle? Before developing alternative designs, the team first had to collect extensive data and information — Step 3 of the engineering design process. They needed to learn the technologies associated with low-speed airfoil design, design of lightweight structures, rotor ground effects, vehicle stability, power transmission, and human power capability.
Valuable information could be obtained from reviewing the human- powered helicopter literature and from the experience of the Da Vinci III [5] and Yuri I [6] projects. Lessons could also be learned from the successful human-powered aircraft projects: the Gossamer Condor [7] and the Gossamer Albatross [8]. A major issue was ground effect. Ground effect is a well-known phenomenon in which rotorcraft experience an increase in performance when operating near the ground.
Since no data existed for the large rotors and low rotation speeds expected for the Gamera I vehicle, a comprehensive research and test program was needed. The information from these studies would be key since ground effect would reduce the power required to produce a specific amount of lift by as much as 60 percent.
Extensive testing of both sub-scale and full-scale rotors was done to gain information needed to optimize the rotor blade designs. Variables examined included rotational speed, blade pitch, and height above the ground, Other studies included pilot power production for various lengths of time from ten seconds to 60 seconds both with and without hand cranking. In the design of the Gamera vehicle, many design tradeoffs had to be considered and many decisions had to be made.
The team knew that the major component parts of a human-powered helicopter are: Rotors Airframe Cockpit Power transmission system Power plant pilot The team faced many questions and design tradeoffs for each of these components.
For the rotors, many choices had to be made. How many rotors? What airfoil shape would be used for each rotor? What should be the radius of each rotor? The cord length? The angle of attack? What would be the allowable weight of each rotor, and could that weight be achieved while still maintaining structural integrity?
How stiff would each rotor need to be? What tip speed should the rotor operate at? As the support for the rotors and the cockpit, the airframe needed to be as lightweight as possible while still maintaining structural integrity. The cockpit needed to be comfortable and structurally sound while being as lightweight as possible. It also needed to be able to accommodate pilots of different heights and weights. Choices existed for the power transmission system as well.
How would the power be transmitted from the pilot to the rotors? Would the power be generated by legs only or could arms be used as well?
How should the power be transmitted from the pilot-side pulley to the rotor pulley? Choices might be chain drive, belt drive, shaft drive, or winch drive. What sizes should the pulleys be? One of the most important aspects of the project was the selection and training of the pilot.
What would be the optimal weight of the pilot? How should the pilot be trained for maximum power output? For 20 seconds?
For 60 seconds? What would be the optimal RPM for the pilot to maximize power input? Coupled with optimizing the design for each component was the critical issue of how the components would be configured into an overall vehicle design. For many engineers, however, it is also the most interesting and rewarding one, for here is where ideas really begin to turn into reality.
A brief overview of the design decisions made by the Gamera team is presented here. The first fundamental design decision made was that the vehicle would be a quadrotor helicopter with an airframe consisting of interconnecting trusses and a cockpit.
As indicated by the diagram, the Gamera I design consisted of an X-shaped fuselage frame spanning 63 ft. At the terminus of each end of the frame resides a The allowable design weight of eight pounds for each truss was to be achieved using unidirectional carbon fiber tubes.
Significant analysis and testing of one-third scale models of the truss configuration were conducted to ensure adequate stiffness and resistance to buckling.
The four rotors were designed to the following specifications: Airfoil: Eppler Rotor radius: Chord: 3. Taper: None Weight Eight rotor blades : Design speed: RPM Design weight for the cockpit was set at 9. The cockpit design consisted of three stiff, 2-D trusses see photo connecting the seat, hand cranks, and foot cranks to the airframe structure at three nodes. Power from the pilot would be transferred to the rotors via hand and foot pedals in the cockpit suspended beneath the aircraft structure.
A string drive system, similar to a rod and reel, was chosen based on low weight and high efficiency. Through tradeoff studies, the pilot design weight was selected to be pounds. Testing indicated that a pilot of that weight could generate 0.
The Gamera team was well aware that other teams were chasing the Sikorsky Prize, including the formidable AeroVelo team from Canada. The fabrication and construction of a pound vehicle that would fill a gymnasium brought significant challenges.
Because of the size of the vehicle, components had to be modular and easily assembled on site. Due to the fragile nature of each component, backup parts were needed.
Particular care needed to be taken in constructing the eight 7. Building the Finally, the cockpit and power transmission system were constructed. The cockpit consisted of stiff, 2-D planar trusses and foot pedals and cranks for delivering the power to the rotors. The rotor side pulleys were made of an expanded polystyrene foam core with four poles reinforced with carbon composite rods see photo on the right. The pilot was year-old University of Maryland life sciences graduate student Judy Wexler.
She would have to generate sustained power approaching 0. First, three test runs were made in which the rotors were brought up to the design speed of 18 RPM without liftoff. Finally, it was time to attempt liftoff: The aircraft became airborne a few inches above the ground for at least four seconds, and the flight was the first ever by a woman. The attempt set a new United States record for flight duration.
The team was awarded the Igor I. Successful Gamera I flights can be viewed at www. The project was deemed a huge success. Records had been set, and Gamera I was the first human-powered helicopter to lift off in more than 17 years.
However, it became clear through observations of the vehicle dynamics and pilot fatigue that Gamera I was not capable of achieving the flight conditions required for the Sikorsky Prize, and the vehicle was retired.
The Gamera II project was born. The team would benefit from the many lessons learned in the design, construction, and testing of Gamera I.
The same overall quadrotor layout of Gamera I was retained due to familiarity with the design and the stability it offered. The four rotor diameters were kept at 13 meters due to the space limitation of indoor testing locations. Substantial improvements were made in vehicle weight.
The rotor weight was reduced from 58 pounds to 35 pounds, and the airframe truss weight was reduced from 32 pounds to 19 pounds using specially developed micro-truss members and improved manufacturing techniques.
The rotor blades were redesigned with a thicker Selig S airfoil, and a taper was incorporated. These improvements reduced bending deflections of the rotor blades, which increased the ground effect and hence reduced the power needed to hover and reduced the danger of the rotor blades striking the airframe structure overhead. Pilot recruiting and training were expanded. A fly-wheel was added to smooth the power delivery and structural improvements were made to the cockpit to improve power transfer from the pilot to the rotors.
On June 21, , the Gamera II vehicle piloted by Maryland mechanical engineering graduate student Kyle Gluesenkamp set a world record for flight duration of Several weeks later a record height of eight feet was reached for a shorter time. However, on September 1, , the Gamera II crashed after momentarily reaching a record altitude of 9. You can view all of the major Gamera II flights at www. Now that you have seen the logic and demand that each step of the process entails, you should easily be able to come up with a list of many other problems, needs, and opportunities that would suit its step-by-step approach.
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Learn More. This edition doesn't have a description yet. Can you add one? Add another edition? Copy and paste this code into your Wikipedia page. Description This book provides an introduction to the C programming language. It is widely known for its accurate and precise descriptions, its careful annotation of code, and its comprehensive coverage of topics.
It also includes numerous "Learning Activities" which allow students to immediately "do it" after they "read it" in the book. Attention to detail Carefully annotated code Precise descriptions Comprehensive coverage Learning Activities , so students can "do it" immediately after they "see it".
New to This Edition. Expanded coverage of the C string library functions in Ch. Table of Contents Chap. Share a link to All Resources.
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